Well, that's a bomb - Full Release


After 9 Months in development, hopefully it would have been worth the wait. Thanks and have fun :)

After such a long time, the game is finally finished.
To be honest, the project wasn't my priority, which is why it sat in the drawer for a good part of that time.
But alright, now let me tell you what awaits you.

The game is still about defusing a bomb. Nothing has changed in that regard.
It’s all based on modules that make up the bomb.
They are as follows:
Basic Modules - Each one contains a unique task that you need to complete in order to consider it finished.

Impediments - These don’t have any mini-games that the player needs to complete. Their sole purpose is to interfere with the player. Each one does this in its own way.

Hard Modules - The same as the basic ones, but significantly harder. They only appear on the highest difficulty level and are also required to finish the bomb defusal.

As mentioned, to defuse the bomb and win the game, it is required to complete every module (except impediments).
The player loses if the time runs out or if they fail to interact with the module correctly.
Some of them can lead to a premature explosion, so be careful.

A helpful tool for the player might be a phone. It allows scanning modules, which will display information about them.

Will the game continue to be developed?
No, although there is still room for development. Most likely, new modules.
I want to finish its development at this point and focus on other projects.
HOWEVER, if necessary, I will make adjustments for balance or fix bugs.

That’s about it,
Have a great day, everyone!

Files

WTTB-Build5-ZIP.zip Play in browser
9 days ago

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