Wellllllllllllllllll, this game isn't even close to being 'ready'.
The concept is that the player has 60 seconds to defuse a bomb that consists of modules. Each of these modules has its own tasks that need to be completed.
Since there is no information about this in the game yet, I'm writing the instructions here. There are 3 types of modules: normal, difficult (which will only appear at the highest difficulty level, currently not available), and impediments. The last ones appear starting from the medium difficulty level. It is not possible to complete tasks in these modules; their sole purpose is to obstruct.
Current modules: Basic: - Wires = Player needs to cut all the wires. - Push Up = Player needs to push up and down to fill the container to100%
Impediments: - Balls = If these two balls touch each other, the bomb explodes. By interacting with the module, the player pushes these balls aside.
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I feel like this could make for a really catchy short-game, cool concept, shame you hadn't had the chance to add sound effects, but still, well done.
Wellllllllllllllllll, this game isn't even close to being 'ready'.
The concept is that the player has 60 seconds to defuse a bomb that consists of modules. Each of these modules has its own tasks that need to be completed.
Since there is no information about this in the game yet, I'm writing the instructions here. There are 3 types of modules: normal, difficult (which will only appear at the highest difficulty level, currently not available), and impediments. The last ones appear starting from the medium difficulty level. It is not possible to complete tasks in these modules; their sole purpose is to obstruct.
Current modules:
Basic:
- Wires = Player needs to cut all the wires.
- Push Up = Player needs to push up and down to fill the container to 100%
Impediments:
- Balls = If these two balls touch each other, the bomb explodes. By interacting with the module, the player pushes these balls aside.